So, let's start by checking what's already done here:
The player has almost all the movement programming done. I still need to work on the attacks and fix some bugs.
There's a very basic humanoid model for the player that I did as a placeholder, and it's what's currently being used.
There's a very basic level, done just for debugging purposes of the player's movement.
What I should do now is polish the player model and do a proper rigging, since the old one is messed up, and then do some placeholder animation for the movement.
I should also start working on the player's attacks, as well as some basic enemies so I can then implement the player's health, among other things.
So yeah, there's a lot to work on right now just on the prototyping side, I should focus on doing that for the moment, perhaps trying to do a player concept art in my spare time between coding.
See you when I make some progress on something!